﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace XNAGL.framework {
	/// <summary>
	/// Stores four float numbers representing the location and size of a rectangle.
	/// </summary>
	public class RectangleF : IEquatable<RectangleF> {
		private static RectangleF emptyRectangle = new RectangleF();
	}
}
